The work of Yurchenkov Vsevolod is a 3D shooter.

You are the operator of the point of contact. Suddenly, unknown enemies attacked your base and you need to warn the Mother Base at any cost, and at the same time survive. (I usually write mini-plots in the game, but this time I screwed up)

Modifications:

1) 3 levels, with different tasks (well, almost)

2) English (I apologize in advance, since the translation was carried out through Google Translator)

3) All scenes have been decorated

Perhaps these are not all modifications and I probably forgot something, I hope you like my ... "creation".

Be sure to look at the "INFO".

I tried to fix all the bugs and so on, but most likely there is still something left.

Please do not underestimate the points, because at my university the choice of subjects depends on this (if I have bad grades, I will not be able to choose subjects in the field of game development).

Created by Vsevolod Yurchenkov, be healthy and hello to you from Russia;)



P.S.: I made a mini story (like in previous games in this course), but when you go to the portal, the next scene is loaded, and not the victory screen (I figured out why this is happening, but did not figure out how to change it, so this time, even without a story, it's a pity ). And yet, have you faced such a problem: the enemies walk in place (the animation plays, and the enemy dulls in place), but they shoot? Because of this, there are only 2 types of enemies on the third level. At first, he set the HP of enemies to 2, but due to a sharp jump in complexity, he decided to return everything as it was. To be honest, the most problematic game in the course.

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MacOS.zip 85 MB
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Windows.zip 76 MB

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